Some of the games I’ve worked on:

Click images for specific details

Level Design & World Building

(AAA & Indie)
โ€ข Over a decade of professional level design experience across AAA and indie development, designing and building everything from small rooms and interactive objects to balanced multiplayer maps, hubs, arenas, and entire worlds.

โ€ข A gameplay-first approach to world and map design, centered on clear gameplay loops, strong player flow, balance, readability, and moment-to-moment decision making. Expert in spatial design, player pathing, environmental traversal, encounter layout, and player leading.

โ€ข Highly skilled in crafting grounded, gameplay-driven environments with a strong sense of identity and purpose.

Systems & Game Design Implementation

(Technical)
โ€ข Strong background in systems and game design, spanning gameplay mechanics, feature prototyping, and systemic level construction.

โ€ข Expert in Unreal Engine (4/5) and deep familiarity with UObjects, actors, components, inheritance, events, interfaces, replication, and state-driven architecture, alongside scripting and tooling experience in Lua, Kismet, and engines including Source, Snowdrop, Anvil, Dunia, and Unity.

โ€ข Highly experienced in gameplay prototyping, debugging, optimization, and performance profiling, using AI/NPCs, playtesting, player feedback, heatmaps, size-maps, and profiling tools to identify issues and drive improvements.

Technical Expertise, IT & Production

(Debug & Support)
โ€ข Broad and practical experience in IT, Windows, and operating system support, with strong technical knowledge across hardware, software, drivers, peripherals, networking fundamentals, and development environments.

โ€ข Professional background in structured support workflows, incident tracking, QA collaboration, and maintaining reliability in large-scale, production-critical systems.

โ€ข Extensive experience across AAA and indie production pipelines, from concept through post-launch support. Strong collaborator and mentor, experienced in onboarding, cross-discipline communication, and fostering smooth, milestone-focused production.

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