Profile – Games I’ve worked on:

Click the above images to see more details on each specific game


CAREER INFO:

I’m a Senior Level Designer and Programmer with 13+ years in game development.

I have experience in both AAA and INDIE dev.

I’m an expert in most parts of Unreal Engine 5. I’ve developed skillsets in various areas, including:

  • Game Design
  • Multiplayer & Singleplayer gameplay programming
  • Linear, open and HUB-like design philosophy and expertise
  • Game systems design & implementation
  • Actor & Systems Prototyping
  • Programming actors, components & Blueprints
  • Replication & ownership
  • RPCs, multicast, event dispatchers
  • ACharacter programming and utilization (Unreal Engine)
  • Engine Hierarchy & data flow
  • Symmetrical, asymmetrical map design
  • Multiplayer map design
  • Open-World map design
  • First-Person Shooter design specialization
  • Modular planning & implementation
  • Metrics, documentation, technical decision-making
  • Unique location construction
  • Set-dressing and visual story-telling
  • Landscaping & geometry tools
  • AI/NPC Design and scripting
  • UI & UX and player-leading
  • Optimization, and more..

Over my career as a Level Designer, I’ve designed and built everything from small rooms and objects, to balanced multiplayer maps, to entire worlds – and everything that’s part of them.


World & Gameplay Design

  • A gameplay first approach to map design: Focusing on gameplay loops to ensure flow, balance, enjoyment, and readability.
  • Expert in spatial design, goal-oriented world building, player-pathing, environmental traversal, and player leading.
  • Skilled in crafting grounded, gameplay oriented environments with a strong sense of identity and purpose.
  • Established technical abilities to build story-rich environments and narrative, through world design, set dressing, custom actors/components, vfx/sfx, lighting, world logic, etc.

Level Design & Prototyping

  • 13+ years of experience greyboxing with modular kits and custom meshes.
  • Various kinds of layout experience include: linear, open-world, asymmetrical, symmetrical, multiplayer, HUB-like, arena-like, team-based, and more.
  • Owner of locations. Plans, designs, builds and supports from scratch through to shipped.
  • A developed and attuned sense of what makes spaces and locations function clearly and consistently; across single-player, co-op, and multiplayer IPs.

Technical Design & Programming

  • Expert in many areas of Unreal Engine, along with Lua, Kismet, and other engines like Source, Snowdrop, Anvil, Dunia, and Unity.
  • Well versed in the design, programming and implementation of UObjects, (actors, components, parent/child, casting, inheritance, functions, events, replication, etc.)
  • Expert in gameplay prototyping, debugging and level iteration, using AI/NPCs, game-testing, player feedback, heatmaps, and other tools.
  • Experienced in feature prototyping, custom scripting, plugin integration, inherited behaviours, size-map and optimizations, interfaces, and so on.

Production & Pipeline

  • Extensive experience in both AAA and INDIE pipelinesโ€”from concept to post-launch & support.
  • A strive for smooth production through open and honest cross-team communication, collaboration, and milestone focused co-development.
  • Experience with certification, hardware budgets & limitations, asset optimization, memory, VRAM and performance profiling.
  • Shipped titles on PC, consoles, VR/AR(mobile).

Collaboration & Leadership

  • Led mentorship and training efforts, on-boarding, and cross-dept communication & sync-ups, both within QC and Level Design roles.
  • Aims to build strong relationships within the production, working with engineers, designers, artists, QA, production and community teams.

Personal Traits & Interests

  • Lifelong & active gamer with deep knowledge and experience across a vast array of genres, titles, and experiences.
  • Enjoyer of singleplayer games, but lover of co-op and multiplayer games.
  • Self-driven, self-learning problem solver with a desire to create awesome stuff.
  • Technology savvy, science oriented… also loves Star Trek, Star Wars and anything Space related…

To see more about me, click here