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CAREER INFO:
I’m a Senior Level Designer and Programmer with 13+ years in game development.
I have experience in both AAA and INDIE dev.
I’m an expert in most parts of Unreal Engine 5. I’ve developed skillsets in various areas, including:
- Game Design
- Multiplayer & Singleplayer gameplay programming
- Linear, open and HUB-like design philosophy and expertise
- Game systems design & implementation
- Actor & Systems Prototyping
- Programming actors, components & Blueprints
- Replication & ownership
- RPCs, multicast, event dispatchers
- ACharacter programming and utilization (Unreal Engine)
- Engine Hierarchy & data flow
- Symmetrical, asymmetrical map design
- Multiplayer map design
- Open-World map design
- First-Person Shooter design specialization
- Modular planning & implementation
- Metrics, documentation, technical decision-making
- Unique location construction
- Set-dressing and visual story-telling
- Landscaping & geometry tools
- AI/NPC Design and scripting
- UI & UX and player-leading
- Optimization, and more..
Over my career as a Level Designer, I’ve designed and built everything from small rooms and objects, to balanced multiplayer maps, to entire worlds – and everything that’s part of them.
World & Gameplay Design
- A gameplay first approach to map design: Focusing on gameplay loops to ensure flow, balance, enjoyment, and readability.
- Expert in spatial design, goal-oriented world building, player-pathing, environmental traversal, and player leading.
- Skilled in crafting grounded, gameplay oriented environments with a strong sense of identity and purpose.
- Established technical abilities to build story-rich environments and narrative, through world design, set dressing, custom actors/components, vfx/sfx, lighting, world logic, etc.
Level Design & Prototyping
- 13+ years of experience greyboxing with modular kits and custom meshes.
- Various kinds of layout experience include: linear, open-world, asymmetrical, symmetrical, multiplayer, HUB-like, arena-like, team-based, and more.
- Owner of locations. Plans, designs, builds and supports from scratch through to shipped.
- A developed and attuned sense of what makes spaces and locations function clearly and consistently; across single-player, co-op, and multiplayer IPs.
Technical Design & Programming
- Expert in many areas of Unreal Engine, along with Lua, Kismet, and other engines like Source, Snowdrop, Anvil, Dunia, and Unity.
- Well versed in the design, programming and implementation of UObjects, (actors, components, parent/child, casting, inheritance, functions, events, replication, etc.)
- Expert in gameplay prototyping, debugging and level iteration, using AI/NPCs, game-testing, player feedback, heatmaps, and other tools.
- Experienced in feature prototyping, custom scripting, plugin integration, inherited behaviours, size-map and optimizations, interfaces, and so on.
Production & Pipeline
- Extensive experience in both AAA and INDIE pipelinesโfrom concept to post-launch & support.
- A strive for smooth production through open and honest cross-team communication, collaboration, and milestone focused co-development.
- Experience with certification, hardware budgets & limitations, asset optimization, memory, VRAM and performance profiling.
- Shipped titles on PC, consoles, VR/AR(mobile).
Collaboration & Leadership
- Led mentorship and training efforts, on-boarding, and cross-dept communication & sync-ups, both within QC and Level Design roles.
- Aims to build strong relationships within the production, working with engineers, designers, artists, QA, production and community teams.
Personal Traits & Interests
- Lifelong & active gamer with deep knowledge and experience across a vast array of genres, titles, and experiences.
- Enjoyer of singleplayer games, but lover of co-op and multiplayer games.
- Self-driven, self-learning problem solver with a desire to create awesome stuff.
- Technology savvy, science oriented… also loves Star Trek, Star Wars and anything Space related…
