Engine: Snowdrop

- Created a visual language system using pattern recognition, silhouettes and landmark identifiers along with other logic and visual queues for item identification and location; specifically, our interactable “flora” pickups.
- Designed Shipwreck(small,med,large) and Space POI gameplay spaces – including visual languages, 3d navigation, interactable objects, NPC engagement, scripted level behaviour and logic, loot balance, puzzles & challenges, world location and surrounding gameplay script, and more..
- Worked with Snowdrop scripting systems to optimize gameplay logic and functions while increasing performance and player readability.


