Starlink: Battle for Atlas

Engine: Snowdrop

Open World Level Designer on Starlink: Battle For Atlas
  • Created a visual language system using pattern recognition, silhouettes and landmark identifiers along with other logic and visual queues for item identification and location; specifically, our interactable “flora” pickups.
  • Designed Shipwreck(small,med,large) and Space POI gameplay spaces – including visual languages, 3d navigation, interactable objects, NPC engagement, scripted level behaviour and logic, loot balance, puzzles & challenges, world location and surrounding gameplay script, and more..
  • Worked with Snowdrop scripting systems to optimize gameplay logic and functions while increasing performance and player readability.