Editor: Unreal Engine 4/5

During the COVID gaming boom, I worked part-time with Cathedral Studios on The Bornless, a Horror-based multiplayer FPS with various gamemodes and experiences for the player.
A nice break from the Programming/Blueprinting intensive work I’ve been doing on BvB: Burglars vs Brats, The Bornless allowed me to refocus and further connect with my core skill-set as a Level Designer and World Builder.
Also, this experience allowed me to connect with, guide, and lead a younger generation of Game Developers, providing insight into my process, methods and best practices.
What I created for The Bornless:






(coming soon..)

(coming soon..)
