Ubisoft Toronto 2012-2019

I joined Ubisoft Toronto way back in 2012 as a Gameplay Development Tester working on Tom Clancy’s Splinter Cell Blacklist. Starting my career in Game Dev as a Tester was a great way to learn and experience the various disciplines of the industry.

Shortly after joining Ubisoft, I started learning Level Design through creating Counter-Strike maps. This work and learning led to me securing a job as a Junior LD on Assassin’s Creed Unity. From there, I advanced quickly to a full-fledged Level Designer – creating some iconic locations on Far Cry 5 and Far Cry 6.

Ubisoft Games I’ve worked on:

Engines used while at Ubisoft:

  • Unreal 2.5
  • Anvil
  • Dunia
  • Snowdrop